Demo reel

Sculpted in ZBrush. Retopologized and rigged in Autodesk Maya. Textured in Substance Painter.

Animated sequences and created destruction effects, including fire and cloud simulations. Used Radical for motion capture integration and created MetaHumans in Unreal Engine.

Rendered in Arnold and Unreal Engine.

Integrated existing assets and created previsualization based on storyboards.

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3D CHARACTERS